[request_ebook] 3DS Max 4 Magic
作者: Sean Bonney
日期: May 15, 2001
页数: 320
语言: English
出版社: New Riders
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图书介绍
- Author: Sean Bonney
- Publisher: New Riders
- Publish Date: May 15, 2001
- Pages: 320

Description:
Best practices, new functionalities, and recipes for inspirational effects targeted at high end 3ds max 4 users.
- More Magic. Building on the success of the Magic series, 3ds max 4 Magic covers the functional upgrades and best practices through all-new inspirational projects.
- Targeted at the intermediate to advanced user. Most books on the market provide tutorials for the beginner. Magic skips the basics and provides more advanced users with time-saving practices, tutorials on new functionalities, and recipes for stunning effects.
- Project-based learning at its best. Information is presented through sound project-based pedagogy.
3ds Max 4 Magic follows the same project-based pedagogy that has made previous Magic titles a success. The primary goals are to present changes in functionality, best practices, and inspirational effects. Each project is 10 to15 pages in length and provides instruction as well as suggestions for enhancing or modifying the project/effect. Each page is designed in a 3-column format with step-by-step instructions on the left and corresponding graphics (or code) in the middle. The third column is used to provide additional tips and tricks. Any effect, technique, or tip can easily be customized to fit the readers Sean Bonney is a 3D animator, fine artist, and game designer. As the principal at Anvil Studios, Sean specializes in animation and game design. He has also worked on a variety of game and broadcast projects. Sean has been a contributor to other New Riders books including 3D Studio Max 3 Magic and co-author of 3D Studio Max 3 Professional Animation.
Table of content:
I. SPECIAL EFFECTS.
2. Flowing Water.
II. LIGHTING.
4. Lighting Effects.
III. MODELING AND ANIMATION ON CD-ROM.
6. Jellyfish.
7. Character Animation Using Inverse Kinematics.
8. Mechanical Machine.
IV. MATERIALS.
10. Game Textures.
V. EXPANDING MAX.
12. Non-Photorealisitc Rendering.
13. Camera Matching.
VI. CD PROJECTS.
Modeling and Mapping a Head.Expanded Project 4 Content.
Expanded Project 10 Content.
Smoke and Wind.
Facial Expressions and Lip-synch.
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