ESSENCE: The Face
ISBN: 1921002360
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图书介绍
ESSENCE: The Face

By Peter Levius, Hong Suck Suh, Paul Fedor, Steven Stahlberg, Matt Hartle, Dr. Mark Snoswell
- Publisher: Ballistic Media
- ISBN / ASIN: 1921002360
- Manufacturer: h++p://www.ballisticpublishing.com/books/essence/face/
ESSENCE: The Face is the first book in the new 'Creative ESSENCE Series'. Designed for artists with a mid-to-advanced understanding of 3D character creation, the book starts with the photo shoot of model Monika and draws on the methods of six professionals to create a digital model from beginning to end.
Working as a team each artist develops a piece of the 3D character puzzle to show you how lifelike characters are created in a production environment. The Face encompasses reference photography, modeling, UV mapping, texturing and rendering to create a digital double that would be at home in a next-gen game or HD movie.
NOTES:
• It is recommended this DVD is bought inconjunction with the book 'ESSENCE: The Face'
•The shader tools are screen shaders only. There are no equivalent renderable shaders provided. As the HLSL (High Level Shader Language) does not support the Save Texture Pane to File functions, baked textures can only be preserved by screen capture.
• These shader tools are a beta demonstration and are provided as is with no guarantees.
• The book and the DVD may be shipped separately.
SYSTEM REQUIREMENTS:
We recommend a recent model graphics card with 512MB or more graphics memory
|
Creative Essence: The Face Book review by Nick C. Sorbin
Are you a 3D artist with a hunger to learn from the pros? Do you have an aim for photorealism in the creation of a human 3D model? Well then, you just might want to check this out, as the fine folks at Ballistic Publishing has done it in grand fashion with an exciting new series.
Creative Essence is the new series with the aim to bring together 6 - 10 CG professionals skilled in specific areas to a common goal within each title. The first in this series is The Face, wherein you learn just how to go about bringing a 3D character to life in respect to the human face, and the subject of this review.
Though this book is not an actual step-by-step tutorial, the stages of creation are covered read.freeduan.com quite thoroughly. It is designed to show you how the work is done in a team environment, just as in games and film. This is the vision for this series and it definitely hits the mark with The Face.
Contributing Artists
The book opens with the CG reference photography shoot of the model, Monika. Peter Levius, co-founder of the human photo reference site 3D.SK, presents the details of the shoot, with all the angles needed to transfer to the CG model.
From there, Hong Suck Suh, with game and movie credits ("Van Helsing" and "The Mask 2") to his name, creates the head model from the photo reference.
Paul Fedor, credited with work in Sony PS3 Cinematics, expounds on texturing.
3D artist Steven Stahlberg presents realistic human eye modeling, including a look at the anatomy of the human eye.
Matt Hartle, with film credits ("Van Helsing" and "Scorched") to his name, brings the subject of rendering.
Sprinkled throughout the aspects of modeling, texturing and rendering, Dr. Mark Snoswell, founder of Ballistic Media and president of the CG Society, shares his expertise in these areas.
Topics Covered
Within the general areas of modeling, texturing and rendering, the following are some of the topics presented:
UV mapping
Real-time map-making
Bump-mapping
Specular highlights
Sub-surface scattering
Lighting
Simulating make-up, tissue damage and even aging
Everything is presented in-depth, with plenty of indispensible tips along the way. This book really shows how even the smallest details can make all the difference in creating a photorealistic 3D head model. For example, Hong Suck Suh shows how a 'wetness' layer on the lower part of the eye can help add to the realistic goal.

Even though this book is aimed at mid to advanced-level 3D artists, I feel that even beginners in 3D can benefit immensely by the information provided. The book itself is absolutely stunning. Illustrated in full color and beautifully packaged in a slip case, it is a complement to any library.
If you want to learn how to create photorealistic 3D, this is the series for you. Keep in mind that The Face is just the first in this series. Future titles in the Essence series are set to include:
The Face - Rigging and Animation
The Body - Modeling and Texturing
The Body - Rigging and Animation
Effects - Fur, Hair and Clothing
Creatures - Wings, Fins, Scales and Talons
Be sure to have a look at the book through the Book Previewer on the Ballistic Publishing website.
Slip Cased Book $55.00 (USD) DVD $40.00 (USD) Book & DVD $75.00 (USD)
For more information about the Essence series, as well as other publications from Ballistic, please visit their website
About Ballistic Publishing
Ballistic Publishing is the leading, award-winning, independent publisher of books for the digital arts industry. Dedicated to producing the highest quality publications celebrating the talents of digital artists worldwide, it is setting high standards in all areas of publishing from the quality of content, design and delivery to its responsiveness to the market. Ballistic Publishing freeduan.com shares a strong affiliation with the digital arts community through its sister organization The CGSociety (The Computer Graphics Society). Ballistic Publishing is based in the Adelaide Hills of South Australia, with offices in Melbourne (Victoria, Australia) and Tampa (Florida, USA).
http://rapidshare.com/files/34104691/ballETF.part1.rar
http://rapidshare.com/files/34104788/ballETF.part2.rar
http://rapidshare.com/files/34104670/ballETF.part3.rar
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Comments
-
shakyaxtra @ 2010-02-15 02:27:22, email hidden
need pdf not jpg with all pages book only -
shakyaxtra @ 2010-06-06 10:01:19, email hidden
this book is incomplete ,not all pages included -
shakyaxtra @ 2010-06-16 00:55:52, email hidden
not original pdf book and with incomplete pages

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