Modeling a Character in 3DS Max
作者: Paul Steed
标签: 游戏开发
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- Author: Paul Steed
Provides groundbreaking coverage in using 3D Studio Max for would-be computer game modelers and animators, as well as professionals already experienced with the software. Also features previously undocumented tips and tricks targeted specifically for advanced character creation.
About the Author
Paul Steed is widely considered to be the dominant 3D game modeler and animator in the business. He has worked in the computer game industry for nearly ten years, including four years at id Software, where he worked on Quake II, Quake III Arena, and Quake III Team Arena. He is now a producer at WildTangent, a web-based technology and content company founded by former Microsoft DirectX evangelist Alex St. John, where he builds and directs the creation of original content showcasing WildTangent's popular multimedia platform, the Web Driver. Steed has written articles for Game Developer magazine and tutorials for his "Thinking Outside the Box" column on Loonygames.com. He is a frequent speaker at the annual Game Developer Conference.
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- [share_ebook] Modeling a Character in 3DS Max, Second Edition
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- [share_ebook] Modeling a Character in 3DS Max, Second Edition
- Modeling a Character in 3DS Max, Second Edition (Repost)
- Modeling a Character in 3DS Max {Repost}
- Modeling a Character in 3DS Max (2nd Edition)
- [share_ebook] Modeling a Character in 3DS Max, Second Edition
- Modeling a Character in 3DS Max, Second Edition (Wordware Game Developer's Library) (Repost)
- Modeling a Character in 3DS Max
- [share_ebook] Modeling a Character in 3DS Max, 2nd Edition
- Modeling A Character in 3DS Max, 2nd Edition (Wordware Game Developer's Library) by Paul Steed
- Modeling a Character in 3DS Max
- Modeling A Character in 3DS Max, 2nd Edition
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- [share_ebook] Game Character Modeling and Animation with 3ds Max {reup}
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