Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs
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Create strange lands filled with mysterious objects (cows frozen in
blocks of ice, chirping penguins, golden globes with wavering eyes) and
throw away your keyboard and mouse, to go exploring armed only with a
gamepad, power glove, or just your bare hands?br />
Java gaming expert Andrew Davison will show you how to develop and
program 3D games in Java?technology on a PC, with an emphasis on the
construction of 3D landscapes. It’s assumed you have a reasonable
knowledge of Java - the sort of thing picked up in a first Java course
at school.
Topics are split into three sections: Java 3D?API, non-standard input
devices for game playing, and JOGL. Java 3D is a high-level 3D graphics
API, and JOGL is a lower-level Java wrapper around the popular OpenGL
graphics API.
You’ll look at three non-standard input devices: the webcam, the game
pad, and the P5 data glove.
Along the way, you’ll utilize several other games-related libraries
including: JInput, JOAL, JMF, and Odejava.
Learn all the latest Java SE 6 features relevant to gaming, including:
splash screens, JavaScript?scripting as well as the desktop and system
tray interfaces.
Unique coverage of Java game development using both the Java 3D API and
Java for OpenGL, as well as invaluable experience from a recognized Java
gaming guru, will provide you with a distinct advantage after reading
this book.
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