[share_ebook] Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau


Author: Daniel Sanchez-Crespo Dalmau

Date: September, 2003

Pages: 888

Publisher: New Riders Games

Category: Technical

Tag: Game Development


Posted on 2012-02-03, by 4bookholic.

Description

Core Techniques and Algorithms in Game Programming


Core Techniques and Algorithms in Game Programming
Daniel Sanchez-Crespo Dalmau | New Riders Games | September, 2003 | 888 pages | English | chm

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come


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