Core Techniques and Algorithms in Game Programming (New Riders Games)

ISBN: 0131020099

Category: Technical

Tag: Programming


Posted on 2008-03-13, updated at 2008-04-04. By anonymous.

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Core Techniques and Algorithms in Game Programming (New Riders Games)
New Riders Games | ISBN:0131020099 | 888 pages | September 21, 2003 | PDF | 7 Mb

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

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