Create a Fun Life Simulator Game using playMaker and Unity (2018)

Category: Tutorial

Posted on 2018-11-16, by everest555.


Create a Fun Life Simulator Game using playMaker and Unity (2018)
WEBRip | English | MP4 | 1280 x 720 | AVC ~847 kbps | 30 fps
Genre: Video Tutorial
AAC | 128 Kbps | 48.0 KHz | 2 channels | ~4.5 hours | 2.26 GB


Learn the power of PlayMaker and Visual Programming to create a popular Life Simulator game.

Learn the power of PlayMaker and Visual Programming to create a popular Life Simulator game.

What Will I Learn?
Make a life simulator type game in Playmaker and Unity
Implement increasingly complex game designs
How to break down problems into finite state machines and develop visual solutions

This game design was inspired by some of the most popular Life Simulator Games. Specifically, in this course we implement many of the features in Homeless?. It is available on the Google Play Store.

This course is for anyone who wishes to build a Life Simulator Game in Unity3D using a visual development tool called playMaker. With playMaker, you can make entire games without writing a single line of code. In fact, in this course we build and entire working Life Simulator game without a single line of C# code. The entire project is 100% playMaker visual diagrams.

Learn the power of visual programming:

Perfect for making your very first video game ever! Requires Unity3D (Free to download) & playMaker

Start from the very beginning and follow step-by-step. The course is designed for complete beginners

This course is fast paced and focused on building your game. Although this is for beginners these are not boring lectures with fillers. Each lecture you will be learning to design games and building on your game

Learn to build a complete game in Unity 3D with no C# programming required for any of the game.

Focus on incremental development skills will help you create you own games

Clear, easy to understand lectures that are paced to make it fun and easy to learn Unity3d & PlayMaker

Created by OdooClass VideosR30; creator of Idle Business Simulation for C# enjoyed by over 1,000 students

Great starting off point for those who wish to get into game development or expand their range of skills

Why would an experienced C#, Python, or jаvascript programmer be interested in PlayMaker?

There are several reasons why even experienced programmers may wish to experiment with PlayMaker.

Building games in PlayMaker vs C# allows you to look at game development from a different perspective.

As a developer myself who has written code in dozens of languages, it is often refreshing to build games in a visual tool like PlayMaker. A break from coding and still making games can be fun.

How you approach the design and how you build up your game has unique solutions and challenges you will not face when writing typical C# games.

It is relatively easy for an experienced C# developer to write actions that work with PlayMaker. This allows you to use PlayMaker as a state machine and for managing high level functions of your game design while using C# for more complex calculations and algorithms that can be tedious to code using a visual tool.

Who is the target audience?
Anyone who wishes to learn how to create games
Game Developers who learn better visually or who have struggled learning how to code
Experienced developers who wish to look at game development from a different perspective
Anyone interested in learning Unity3d & PlayMaker by making a fun game
Beginning programmers who wish to experiment with visual programming

Creating the Unity Project and Installing Playmaker
Create a Basic User Interface for our Game in the Unity Editor
Setting up your First playMaker State Machine - Define playMaker Variables
Sending Events to State Machines and Modifying Variables
Improving our Design by Creating State Machines for Game Items
Create Prefabs to Make our Game Items More Reusable
Use the Int Compare Action to Enforce Maximums for Health and Food
Check for Zero Health and Send a Death Event to the Game Manager FSM
Display the Death Panel and Add the Ability to Restart the Game
Adding Graphical Sliders for Health & Food
Create an Array in playMaker to store Item Requirements
Checking the Requirements Array for Purchased Items
Display the Requirements for the Item to the Player
Improve how the Item Requirements are Displayed
Using playMaker FSM Templates to Simplify the Item State Machine
Improve the Design and Layout of our Items
Checking to Make Sure we Have Enough Money to Purchase the Item
Manage Items that can Only be Purchased One Time
Handling Rental Items
Finishing Up Rental Items and Minor Bug Fixes

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