Game Coding Complete

Author: Mike McShaffry

Format: CHM

Category: Technical

Tag: Game Development

Posted on 2007-06-22, updated at 2008-02-25. By anonymous.


  • Author: Mike McShaffry

This text expertly presents, from start to finish, the process of programming commercially viable computer games. It includes hundreds of insider tips and tricks used by programmers who learned their craft on cutting edge titles such as Ultima Online.

David Astle,

The best parts of this book were those covering topics that typically get overlooked in other game programming books.



Part I - Game Programming Fundamentals

Chapter 1 - Game Programming is Wacky Because...

Chapter 2 - What's in a Game?

Chapter 3 - "Dumb Stuff" all Game Programmers Should Know

Part II - Get Your Game Running

Chapter 4 - Building Your Game

Chapter 5 - User Interface Programming and Input Devices

Chapter 6 - 2D Stuff Every Game Programmer Should Know

Chapter 7 - Initialization and the Main Loop

Chapter 8 - Loading and Caching Game Resources

Part III - Building Out Your Games

Chapter 9 - 3D Graphics all Game Programmers Must Master

Chapter 10 - 3D Engines

Chapter 11 - Special Considerations for Developing Windows Games

Chapter 12 - Debugging Your Game

Part IV - Professional Game Production

Chapter 13 - The Art of Scheduling

Chapter 14 - Everything (You Hate) to Know About Testing

Chapter 15 - Driving to the Finish


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