HOW TO DESIGN 3D GAMES WITH WEB TECHNOLOGY - BOOK 01: Three.js – HTML5 and WebGL

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Posted on 2020-02-11, by books_lover.

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HOW TO DESIGN 3D GAMES WITH WEB TECHNOLOGY - BOOK 01: Three.js – HTML5 and WebGL Over the year’s web browsers have been incorporating new technologies, changing from simple page viewers with plain text and some images to platforms that allow us to create three-dimensional games. The revolution began with improved CSS styles and continued with the addition of relational and documental databases and the ability to create applications that work in offline mode without internet connection. Progress continued with the incorporation of audiovisual technologies, the possibility of watching movies, native audio management, including speech recognition and speech synthesis for reading texts. Finally, the incorporation of 3D technology (WebGL) with hardware acceleration, motion detection and virtual reality technology, have meant that the WEB programming is as every bit as good as other platforms and traditional languages. Therefore, I decided to start a collection of books that allows us to explore these developments and become true experts. To distinguish the collection
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