Prashanth Hirematada, "Flash 10 Multiplayer Game Essentials" (repost)

ISBN: 1847196608

Category: Technical

Tag: Programming


Posted on 2011-04-20. By anonymous.

Description


Prashanth Hirematada, "Flash 10 Multiplayer Game Essentials" + code
Publisher: Packt Publishing | ISBN: 1847196608 | edition 2010 | PDF | 336 pages | 19.3 mb

Create exciting real-time multiplayer games using Flash
A complete end-to-end guide for creating fully featured multiplayer games
The author's experience in the gaming industry enables him to share insights on multiplayer game development
Walk-though several real-time multiplayer game implementations
Packed with illustrations and code snippets with supporting explanations for ease of understanding

In Detail
Multiplayer web-based games are more popular than any others, and developing your own is an exciting challenge. But developing multiplayer games is a complex task. There are few resources that explain how to build multiplayer games from the ground up.
This comprehensive guide is packed with practical examples and insights into basic and fundamental knowledge for developing real-time multiplayer games in Flash.
This book starts with the essential ingredients to develop Flash games using Flash Builder 4 and AS3, followed by the basic Flash programming that you need to know in order to write any Flash game. You will learn the basic features that a developer must implement for any multiplayer game. The chapters discuss the challenges you will face when developing a multiplayer game. You will learn to leverage the PulseUI framework to quickly develop a multiplayer game along with all the required screen management. The simple, but powerful, Pulse API model required for multiplayer game development is thoroughly explained as well. As you go through these concepts, you will learn to implement them using code examples.
The last section takes you through four multiplayer game implementations of increasing complexity: first a simple turn-based TicTacToe, followed by a multi-player Jigsaw, a card-based racing game, and finally a complex space racing game.
A development guide for all your multiplayer games

What you will learn from this book
Explore the essential functionalities of a Game Server
Exchange information between the players using game state actions
Customize parts of the game screens--login, new game screen, players, friends display, and more
Prototype your multiplayer games rapidly using PulseUI
Walk through the code that manages the graphics of a game
Model complex game environments using XML game schema
Design the schema needed to implement a game using game states
Delve into the basics of screen management and the Pulse game state APIs
Deploy the game design schema required for multiplayer games

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