Repost: Creating Games in C - A Step-by-Step Guide By David Conger

ISBN: 0735714347

Category: Uncategorized

Posted on 2009-02-12. By anonymous.


Repost: Creating Games in C++- A Step-by-Step Guide By David Conger
New Riders Games | ISBN: 0735714347 | 464 pages | November 21, 2006 | CHM | 1.22 MB

Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It’s not as complicated as you’d think, and you don’t need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, “Invasion of the Slugwroths,” is included in this book and CD-ROM.

Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he’s put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn.

Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.

Date: 2007-02-09 Rating: 1


this book has been recalled due to fualty programing in the game engine that comes with this book and the inability to get past chapter 4 with out that specific game engine.

Date: 2006-12-01 Rating: 1


As other reviewers have stated, you cannot not get past Chapter 4 with the included CD. Either files are missing from the CD or the book does not give the proper information on exactly what files it needs you to move from the CD to your computer. The first few chapters are in-fact well written and easy to follow, but beginning at Chapter 4 the instructions become vague and the lack of working files on the CD do not allow you to continue any further.

I have wasted good money on a poor book. Look elsewhere for an intro to C++.

Date: 2006-11-15 Rating: 1

This book has been recalled by the publisher

This book has been recalled by the publisher

Date: 2006-09-30 Rating: 1

Creating Games in C++: A Step-by-Step Guide

Warning!!!! Warning!!! Do not buy this book!!! Too bad there is not a rating for zero stars. I am not a computer novice nor a programming beginner. The Good: The author tends to write in a very simple and straight forward way that makes the book easy to read and understand. The Bad: Too bad none of the code or examples work, including the infamous LlamaWorks2D engine that the book is centered around. Oh and by the way, the so called website for the engine does not exist. Question: How can anyone with a conscious ship this garbage knowing that none of the code works? Answer: Someone that needs to pay the rent, because they can not get a job programming.

Date: 2006-05-24 Rating: 1

Examples don't work

As the other reviewers have stated, the examples in the book don't work. I contacted the publishers more than a month ago and I haven't gotten a working solution back from them.

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