The Ultimate In-app Purchases Guide for iOS12 and Swift 4.2

Category: Tutorial

Tag: Database/SQL


Posted on 2019-01-28, by nokia241186.

Description




The Ultimate In-app Purchases Guide for iOS12 and Swift 4.2
.MP4 | Video: 1280x720, 30 fps(r) | Audio: AAC, 48000 Hz, 2ch | 624 MB
Duration: 3 hours | Genre: eLearning | Language: English
Auto-renewable Subscriptions, Non-renewable Subscriptions, Consumables, Non-consumables & Virtual Currencies Demystified.



What you'll learn

integrate any type of In-app Purchase (including Auto-renewable subscriptions) into an iOS app
set up any type of In-app Purchase in iTunes Connect
create a sophisticated Virtual Currency System that you can find in games such as Candy Crush Saga or Clash of Clans

Requirements

You need to have a Mac
You need to be enrolled in the Apple Developer Program
Minimum to none Swift knowledge is required

Description

Update 4.0.0: NOW WORKS in Objective-C projects too!

Updated to iOS 12 and Swift 4.2!

Apples Subscription-based Pricing is a Game-changer! And YOU can benefit from it.

Subscription-based Pricing is a HUGE deal! Till recently it was limited to only a few categories, but yet again Apple will shake the App Industry by allowing any apps to use the subscription business model. You should use it immediately!

Okay, but implementing In-app Purchases can be a huge pain. And now that Swift 4.2 is out there are no real tutorials, wrappers or solutions out there. This is why I have created RebeloperStore, a powerful In-app Purchases Helper that will help you add any kind of IAP with just a fraction of the time and effort it usually takes.

With RebeloperStore you will be able to add in-app purchases to your app with ONE LINE OF CODE. Here's the code you need to add to buy an auto-renewable subscription with RebeloperStore:

RebeloperStore.shared.purchaseRenewable(.autoRenewableSubscription1)

And here's how you can check if an auto-renewable subscription has expired or not:

RebeloperStore.shared.verifyNonRenewablePurchase(.nonRenewableSubscription1) { (result, resultString) in if result { // Content Unlocked } }

It's just too easy!

RebeloperStore supports all In-app purchase types:

consumables

non-consumables

auto-renewable subscriptions

non-renewable subscriptions

All of them have the same one-line approach!

And the best part is that it is written in Swift 4.2! You can rest assured that it will compile with the latest version of Swift.

But the fun doesn't stop there. As a BONUS I have included a Virtual Currency System right into RebeloperStore so you may handle coins, gems, coin-packs, swords, bombs and helmets with ease! Here's how to buy 50 gems (secondary Virtual Currency) with 70 coins (primary Virtual Currency):

RebeloperStore.shared.purchaseVirtualCurrency(50, ofVirtualCurrencyType: .secondaryVirtualCurrency, forPayableVirtualCurrencyAmount: 70, ofPayableVirtualCurrencyType: .primaryVirtualCurrency)

You may add as many Virtual Currencies as you like!

How awesome is that! And the features don't end here. RebeloperStore is truly all you need to add any kind of In-app Purchase into your app. RebeloperStore is the ultimate In-app Purchase helper.

Besides all these cool features, the reason why I truly love RebeloperStore is the reason I've started this description: auto-renewable subscriptions.

In our opinion here at Rebeloper Subscription-based Pricing has been the Announcement of the Year! But before we dive into the details let's talk about the current status of the App Industry. Free to Play rules everything. While this is a good way of earning money from apps it had some serious side effects on the developer community. The problem with Free to Play is that it cannot work for all kind of apps. It really works mainly on games and it mainly works only when implemented on a complicated and huge scale.

Free to Play was eating up the Middle Class of the developer community. It seemed that nothing will save us and we'll be pushed out by the giants of the elite 1%. But the going for the subscription business model may give us a second chance. I personally have been waiting for this day for years. Why? Because the Subscription Based Business Model is the Holy Grail of Cash Flow.

The only one problem with subscriptions was that people didn't necessarily wanted to subscribe to services or apps. Now that Apple is taking this model to the masses by introducing it on the App Store, we will see a massive adoption rate among users. It will no longer be weird to subscribe and pay each and every month. This time it will be something normal.

Be the first who changes his business model to adopt the Subscription Pricing and profit from being an early adopter.

Take a look at the free preview lectures below, and I will see you inside the course!

Who this course is for:

This course is meant for students who want an easy drop-in system to manage create and manage their in-app purchases and virtual currencies
This course is not meant for students who would like to lear the more deeper lever API of In-app Purchases
This course is meant for students who like one-line-of-code implementations; this time it is for In-app Purchases


DOWNLOAD
(Buy premium account for maximum speed and resuming ability)







Sponsored High Speed Downloads
9225 dl's @ 3564 KB/s
Download Now [Full Version]
8905 dl's @ 3384 KB/s
Download Link 1 - Fast Download
5737 dl's @ 2636 KB/s
Download Mirror - Direct Download



Search More...
The Ultimate In-app Purchases Guide for iOS12 and Swift 4.2

Search free ebooks in ebookee.com!


Links
Download this book

No active download links here?
Please check the description for download links if any or do a search to find alternative books.


Related Books

  1. Ebooks list page : 38902
  2. 2021-08-30The Ultimate In App Purchases Guide For Ios12 And Swift 4 2
  3. 2019-04-07The Ultimate In App Purchases Guide For Ios12 And Swift 4 2
  4. 2018-07-17The Ultimate In-app Purchases Guide for iOS10 and Swift 3
  5. 2018-01-11The Ultimate In-app Purchases Guide for iOS10 and Swift 3 (2016)
  6. 2018-01-10[PDF] The Ultimate In-app Purchases Guide for iOS10 and Swift 3 (2016)
  7. 2017-12-31[PDF] The Ultimate In-app Purchases Guide for iOS10 and Swift 3
  8. 2016-12-18The Ultimate In-app Purchases Guide for iOS10 and Swift 3 (2016)
  9. 2016-12-03Udemy - The Ultimate In-app Purchases Guide for iOS10 and Swift 3
  10. 2016-11-29Udemy - The Ultimate In-app Purchases Guide for iOS10 and Swift 3
  11. 2016-11-29Udemy - The Ultimate In-app Purchases Guide for iOS10 and Swift 3
  12. 2021-08-25How Linux Works The Ultimate Linux Starter's Guide for Beginners and Seniors
  13. 2021-08-22How Linux Works The Ultimate Linux Starter's Guide for Beginners and Seniors
  14. 2011-12-11Evaluation of NSF's Program of Grants and Vertical Integration of Research and Education in the Mathematical Sciences (VIGRE) - Committee To Evaluate The NSF's Vertically Integrated Grants For Research And Education (VIGRE) Prog
  15. 2011-12-11Evaluation of NSF's Program of Grants and Vertical Integration of Research and Education in the Mathematical Sciences (VIGRE) - Committee To Evaluate The NSF's Vertically Integrated Grants For Research And Education (VIGRE) Prog
  16. 2009-04-02[request]Uva's Rigging Guide for Studio and Location - Removed
  17. 2021-08-31Data science with Python The Ultimate Step-by-Step Guide for Beginners to Learn Python for Data Science
  18. 2021-06-13Shawls Crochet for Women: The Ultimate Step by Step Guide for Beginners: Crochet for Beginners
  19. 2021-06-06M1 iMac User Guide: The Ultimate Step By Step Manual For Beginners And Seniors To Use The Apple's New 24 Inch Imac
  20. 2021-03-21Piano Music Book Of Classics For Beginners: The Ultimate Step By Step Guide To Understanding And Learning Music Theory

Comments

No comments for "The Ultimate In-app Purchases Guide for iOS12 and Swift 4.2".


    Add Your Comments
    1. Download links and password may be in the description section, read description carefully!
    2. Do a search to find mirrors if no download links or dead links.
    Back to Top