Udemy - Complete C# Unity Developer 2D: Learn to Code Making Games

Category: Study


Posted on 2019-08-19, by phaelx.

Description



Date: July 2019
Author: Ben Tristem

Size: 30 GB
Format: MP4
Download     >>    https://usersdrive.com/d5zo6pljz9td.html
What you'll learn
   *Learn C#, a powerful modern language, from scratch. No prior programming experience is necessary.
   *Become excellent at using the Unity game engine.
   *Build a solid foundation for game design and game development that will help you build your own games.
   *Learn how object oriented programming works in practice.
   *Create playable game projects - good for your portfolio, or just for your own sense of achievement.
   *Transfer your knowledge from this course to .NET, other languages, and more.
   *Develop highly transferable coding problem solving skills.
   *Be part of an amazing and supportive community of people similar to you.


Course content

Introduction & Setup
   Why You Should Buy This Course
   Download Unity & Visual Studio
   Your First Code
   Notes For Mac Users
   Community & Support
   Section Wrap Up
   Test Your Understanding - Intro & Setup #1

Number Wizard - Basic C# Coding
   Why You Should Buy This Course
   Download Unity & Visual Studio
   Your First Code
   Notes For Mac Users
   Community & Support
   Section Wrap Up
   Test Your Understanding - Intro & Setup #1
   Welcome To Number Wizard Console
   Print To Console With Debug.Log()
   Introducing Variables
   Respond To Player Input
   Using if, else if & else
   Scope And Context Of Variables
   Calculate Guess Variable
   Functions & Encapsulating
   Number Wizard Console Wrap Up
   Test Your Understanding - Number Wizard #1
   Fixing Visual Studio Problems

Text101
   Why You Should Buy This Course
   Download Unity & Visual Studio
   Your First Code
   Notes For Mac Users
   Community & Support
   Section Wrap Up
   Test Your Understanding - Intro & Setup #1
   Welcome To Number Wizard Console
   Print To Console With Debug.Log()
   Introducing Variables
   Respond To Player Input
   Using if, else if & else
   Scope And Context Of Variables
   Calculate Guess Variable
   Functions & Encapsulating
   Number Wizard Console Wrap Up
   Test Your Understanding - Number Wizard #1
   Fixing Visual Studio Problems
   Welcome To Text101
   Text101 Game Design
   Creating Sprites In Unity
   UI Canvas & Text
   Update Text Component
   Game States
   Unity Scriptable Objects
   Challenging Content Ahead
   Public Methods & Return Types
   Creating An Array
   Manage Next States
   Game State Story Design
   Organise State Files
   TextMesh Pro & Polish
   Test Your Understanding - Text101 #1
   Text101 Instructor Hangout #1
   For Loops
   Publish Your WebGL Game

Number Wizard UI
   Why You Should Buy This Course
   Download Unity & Visual Studio
   Your First Code
   Notes For Mac Users
   Community & Support
   Section Wrap Up
   Test Your Understanding - Intro & Setup #1
   Welcome To Number Wizard Console
   Print To Console With Debug.Log()
   Introducing Variables
   Respond To Player Input
   Using if, else if & else
   Scope And Context Of Variables
   Calculate Guess Variable
   Functions & Encapsulating
   Number Wizard Console Wrap Up
   Test Your Understanding - Number Wizard #1
   Fixing Visual Studio Problems
   Welcome To Text101
   Text101 Game Design
   Creating Sprites In Unity
   UI Canvas & Text
   Update Text Component
   Game States
   Unity Scriptable Objects
   Challenging Content Ahead
   Public Methods & Return Types
   Creating An Array
   Manage Next States
   Game State Story Design
   Organise State Files
   TextMesh Pro & Polish
   Test Your Understanding - Text101 #1
   Text101 Instructor Hangout #1
   For Loops
   Publish Your WebGL Game
   Welcome To Number Wizard UI
   Number Wizard UI Game Design
   UI Anchors
   Making Buttons
   Button Click Loads Scene
   Load All Scenes
   Prepare Game Screen
   Import & Refactor Code
   Using ToString()
   Use Random.Range()
   Polish & Standalone Build
   Test Your Understanding - Number Wizard UI #1
   NWUI Instructor Hangout #1

Block Breaker
   Why You Should Buy This Course
   Download Unity & Visual Studio
   Your First Code
   Notes For Mac Users
   Community & Support
   Section Wrap Up
   Test Your Understanding - Intro & Setup #1
   Welcome To Number Wizard Console
   Print To Console With Debug.Log()
   Introducing Variables
   Respond To Player Input
   Using if, else if & else
   Scope And Context Of Variables
   Calculate Guess Variable
   Functions & Encapsulating
   Number Wizard Console Wrap Up
   Test Your Understanding - Number Wizard #1
   Fixing Visual Studio Problems
   Welcome To Text101
   Text101 Game Design
   Creating Sprites In Unity
   UI Canvas & Text
   Update Text Component
   Game States
   Unity Scriptable Objects
   Challenging Content Ahead
   Public Methods & Return Types
   Creating An Array
   Manage Next States
   Game State Story Design
   Organise State Files
   TextMesh Pro & Polish
   Test Your Understanding - Text101 #1
   Text101 Instructor Hangout #1
   For Loops
   Publish Your WebGL Game
   Welcome To Number Wizard UI
   Number Wizard UI Game Design
   UI Anchors
   Making Buttons
   Button Click Loads Scene
   Load All Scenes
   Prepare Game Screen
   Import & Refactor Code
   Using ToString()
   Use Random.Range()
   Polish & Standalone Build
   Test Your Understanding - Number Wizard UI #1
   NWUI Instructor Hangout #1
   Welcome To Block Breaker
   Block Breaker Game Design
   Export & Import Package
   World Units & Play Space
   Rigidbody & Colliders
   Add Unity Physics Material
   Colliders, Collision & Triggers
   Move Object With Mouse
   Limit With Mathf.Clamp()
   Distance As A Vector2
   Launch The Ball
   Test Your Understanding - Block Breaker #1
   Play Space & Gravity
   Destroy GameObject
   Using Prefabs In Unity
   Make A Second Level
   Test Your Understanding - Block Breaker #2
   Fraction Too Much Friction
   GetComponent To Play Audio
   Play Random Sound From Array
   PlayClipAtPoint()
   Count Breakable Blocks
   Test Your Understanding - Block Breaker #3
   Win The Level & Load
   Using Time.timeScale
   Add Player Score
   Display Player Score
   Implement Singleton Pattern
   Singleton Pattern Bug Fix
   Test Your Understanding - Block Breaker #4
   Reset Game Session
   Instantiate GameObject
   Using Tags In Unity
   Block Damage Levels
   Damage Affordance
   Test Your Understanding - Block Breaker #5
   Smarter maxHits Logic
   Prevent Boring Ball Loops
   Extreme! Tuning!
   Tune & Playtest
   Autoplay for Playtesting
   Make Levels & Upload
   Test Your Understanding - Block Breaker #6
   Block Breaker Wrap-Up
   Block Breaker Instructor Hangout #2

Laser Defender
   Why You Should Buy This Course
   Download Unity & Visual Studio
   Your First Code
   Notes For Mac Users
   Community & Support
   Section Wrap Up
   Test Your Understanding - Intro & Setup #1
   Welcome To Number Wizard Console
   Print To Console With Debug.Log()
   Introducing Variables
   Respond To Player Input
   Using if, else if & else
   Scope And Context Of Variables
   Calculate Guess Variable
   Functions & Encapsulating
   Number Wizard Console Wrap Up
   Test Your Understanding - Number Wizard #1
   Fixing Visual Studio Problems
   Welcome To Text101
   Text101 Game Design
   Creating Sprites In Unity
   UI Canvas & Text
   Update Text Component
   Game States
   Unity Scriptable Objects
   Challenging Content Ahead
   Public Methods & Return Types
   Creating An Array
   Manage Next States
   Game State Story Design
   Organise State Files
   TextMesh Pro & Polish
   Test Your Understanding - Text101 #1
   Text101 Instructor Hangout #1
   For Loops
   Publish Your WebGL Game
   Welcome To Number Wizard UI
   Number Wizard UI Game Design
   UI Anchors
   Making Buttons
   Button Click Loads Scene
   Load All Scenes
   Prepare Game Screen
   Import & Refactor Code
   Using ToString()
   Use Random.Range()
   Polish & Standalone Build
   Test Your Understanding - Number Wizard UI #1
   NWUI Instructor Hangout #1
   Welcome To Block Breaker
   Block Breaker Game Design
   Export & Import Package
   World Units & Play Space
   Rigidbody & Colliders
   Add Unity Physics Material
   Colliders, Collision & Triggers
   Move Object With Mouse
   Limit With Mathf.Clamp()
   Distance As A Vector2
   Launch The Ball
   Test Your Understanding - Block Breaker #1
   Play Space & Gravity
   Destroy GameObject
   Using Prefabs In Unity
   Make A Second Level
   Test Your Understanding - Block Breaker #2
   Fraction Too Much Friction
   GetComponent To Play Audio
   Play Random Sound From Array
   PlayClipAtPoint()
   Count Breakable Blocks
   Test Your Understanding - Block Breaker #3
   Win The Level & Load
   Using Time.timeScale
   Add Player Score
   Display Player Score
   Implement Singleton Pattern
   Singleton Pattern Bug Fix
   Test Your Understanding - Block Breaker #4
   Reset Game Session
   Instantiate GameObject
   Using Tags In Unity
   Block Damage Levels
   Damage Affordance
   Test Your Understanding - Block Breaker #5
   Smarter maxHits Logic
   Prevent Boring Ball Loops
   Extreme! Tuning!
   Tune & Playtest
   Autoplay for Playtesting
   Make Levels & Upload
   Test Your Understanding - Block Breaker #6
   Block Breaker Wrap-Up
   Block Breaker Instructor Hangout #2
   Welcome To Laser Defender
   Laser Defender Game Design
   Set Up Project
   Movement & Time.deltaTime
   ViewPortToWorldPoint()
   Test Your Understanding - Laser Defender #1
   What Feature Next
   Make Player Shoot
   Using Coroutines
   Repeat Fire Coroutine
   GameObject Shredder
   Test Your Understanding - Laser Defender #2
   Create List Of Waypoints
   Move Enemy On Path
   WaveConfig Scriptable Object
   Using A Foreach Loop
   Spawn Multiple Enemies
   Test Your Understanding - Laser Defender #3
   WaveConfig For Path & Speed
   Spawn Multiple Enemy Waves
   Loop All Enemy Waves
   Create Damage Dealer Class
   Destroy Enemy
   Test Your Understanding - Laser Defender #4
   Make Enemy Shoot
   Player Life And Death
   Layer Collision Matrix
   Scrolling Background
   Introducing Particle Effects
   Test Your Understanding - Laser Defender #5
   Explosion Particle Effect
   Trigger Sound Effects
   Load All The Scenes
   Delay For Loading Scene
   Music Player With Singleton
   Test Your Understanding - Laser Defender #6
   Add & Display Score
   Display Player Health
   New Enemy & Projectile
   Sorting Layer & Spinning Projectile
   Laser Defender Wrap-Up

Glitch Garden
   Why You Should Buy This Course
   Download Unity & Visual Studio
   Your First Code
   Notes For Mac Users
   Community & Support
   Section Wrap Up
   Test Your Understanding - Intro & Setup #1
   Welcome To Number Wizard Console
   Print To Console With Debug.Log()
   Introducing Variables
   Respond To Player Input
   Using if, else if & else
   Scope And Context Of Variables
   Calculate Guess Variable
   Functions & Encapsulating
   Number Wizard Console Wrap Up
   Test Your Understanding - Number Wizard #1
   Fixing Visual Studio Problems
   Welcome To Text101
   Text101 Game Design
   Creating Sprites In Unity
   UI Canvas & Text
   Update Text Component
   Game States
   Unity Scriptable Objects
   Challenging Content Ahead
   Public Methods & Return Types
   Creating An Array
   Manage Next States
   Game State Story Design
   Organise State Files
   TextMesh Pro & Polish
   Test Your Understanding - Text101 #1
   Text101 Instructor Hangout #1
   For Loops
   Publish Your WebGL Game
   Welcome To Number Wizard UI
   Number Wizard UI Game Design
   UI Anchors
   Making Buttons
   Button Click Loads Scene
   Load All Scenes
   Prepare Game Screen
   Import & Refactor Code
   Using ToString()
   Use Random.Range()
   Polish & Standalone Build
   Test Your Understanding - Number Wizard UI #1
   NWUI Instructor Hangout #1
   Welcome To Block Breaker
   Block Breaker Game Design
   Export & Import Package
   World Units & Play Space
   Rigidbody & Colliders
   Add Unity Physics Material
   Colliders, Collision & Triggers
   Move Object With Mouse
   Limit With Mathf.Clamp()
   Distance As A Vector2
   Launch The Ball
   Test Your Understanding - Block Breaker #1
   Play Space & Gravity
   Destroy GameObject
   Using Prefabs In Unity
   Make A Second Level
   Test Your Understanding - Block Breaker #2
   Fraction Too Much Friction
   GetComponent To Play Audio
   Play Random Sound From Array
   PlayClipAtPoint()
   Count Breakable Blocks
   Test Your Understanding - Block Breaker #3
   Win The Level & Load
   Using Time.timeScale
   Add Player Score
   Display Player Score
   Implement Singleton Pattern
   Singleton Pattern Bug Fix
   Test Your Understanding - Block Breaker #4
   Reset Game Session
   Instantiate GameObject
   Using Tags In Unity
   Block Damage Levels
   Damage Affordance
   Test Your Understanding - Block Breaker #5
   Smarter maxHits Logic
   Prevent Boring Ball Loops
   Extreme! Tuning!
   Tune & Playtest
   Autoplay for Playtesting
   Make Levels & Upload
   Test Your Understanding - Block Breaker #6
   Block Breaker Wrap-Up
   Block Breaker Instructor Hangout #2
   Welcome To Laser Defender
   Laser Defender Game Design
   Set Up Project
   Movement & Time.deltaTime
   ViewPortToWorldPoint()
   Test Your Understanding - Laser Defender #1
   What Feature Next
   Make Player Shoot
   Using Coroutines
   Repeat Fire Coroutine
   GameObject Shredder
   Test Your Understanding - Laser Defender #2
   Create List Of Waypoints
   Move Enemy On Path
   WaveConfig Scriptable Object
   Using A Foreach Loop
   Spawn Multiple Enemies
   Test Your Understanding - Laser Defender #3
   WaveConfig For Path & Speed
   Spawn Multiple Enemy Waves
   Loop All Enemy Waves
   Create Damage Dealer Class
   Destroy Enemy
   Test Your Understanding - Laser Defender #4
   Make Enemy Shoot
   Player Life And Death
   Layer Collision Matrix
   Scrolling Background
   Introducing Particle Effects
   Test Your Understanding - Laser Defender #5
   Explosion Particle Effect
   Trigger Sound Effects
   Load All The Scenes
   Delay For Loading Scene
   Music Player With Singleton
   Test Your Understanding - Laser Defender #6
   Add & Display Score
   Display Player Health
   New Enemy & Projectile
   Sorting Layer & Spinning Projectile
   Laser Defender Wrap-Up
   Welcome To Glitch Garden
   Glitch Garden Game Design
   Make A Splash Screen
   Scaling & Aspect Ratios
   Set Up Background Playspace
   World Space Canvas Mode
   Test Your Understanding - Glitch Garden #1
   Intro To Animation
   Animator Controller & Animation
   Basic Animation Transition
   Intro To Keyframe Animation
   A Note About Animation
   Move Using transform.Translate
   Test Your Understanding - Glitch Garden #2
   Spawn Attackers Using Coroutine
   Adding Animation Events
   Set Up A Defender Prefab
   Instantiate From Gun Position
   Make Projectile Move
   Test Your Understanding - Glitch Garden #3
   Health & Hurting Attackers
   Implementing Health & Damage
   Tidy Up & Death FX
   Click To Spawn Defenders
   Spawn At Mouse Position
   Test Your Understanding - Glitch Garden #4
   Snap Defenders To Grid
   Create Defender Selection UI
   Set & Place Selected Defender
   Start Our Resource System
   Parent, Child & Animation
   Test Your Understanding - Glitch Garden #5
   Completing Animation Challenge
   Add Resources As Anim Event
   Defenders Costing Resources
   Searching For Animation Events
   Instantiate As Child
   Test Your Understanding - Glitch Garden #6
   Attacker In My Lane
   Change Animation State
   One Defender Per Square
   Creating Gnome Defender
   Creating Gravestone Defender Race
   Test Your Understanding - Glitch Garden #7
   Make Our Attackers Attack
   Attackers Striking Target
   Fantastic Mr Fox
   Array For Spawning Attackers
   How To Be A Loser
   Test Your Understanding - Glitch Garden #8
   Create A Level Timer
   Create A Level Controller
   A Nicer Win Experience
   A Nicer Lose Experience
   Handling Null Reference Exceptions
   Test Your Understanding - Glitch Garden #9
   Start Our Options Screen
   PlayerPrefs To Save Settings
   Set & Save Music Volume
   Add Difficulty Levels
   Quick Bug Fix - Win Condition
   Test Your Understanding - Glitch Garden #10
   Tidy Hierarchy = Tidy Mind
   Tuning Our Core Gameplay
   Add Star Cost To Button
   Creating Level Progression
   Test Your Understanding - Glitch Garden #11
   Glitch Garden Wrap Up

TileVania - 2D Tilemap Platformer
   Why You Should Buy This Course
   Download Unity & Visual Studio
   Your First Code
   Notes For Mac Users
   Community & Support
   Section Wrap Up
   Test Your Understanding - Intro & Setup #1
   Welcome To Number Wizard Console
   Print To Console With Debug.Log()
   Introducing Variables
   Respond To Player Input
   Using if, else if & else
   Scope And Context Of Variables
   Calculate Guess Variable
   Functions & Encapsulating
   Number Wizard Console Wrap Up
   Test Your Understanding - Number Wizard #1
   Fixing Visual Studio Problems
   Welcome To Text101
   Text101 Game Design
   Creating Sprites In Unity
   UI Canvas & Text
   Update Text Component
   Game States
   Unity Scriptable Objects
   Challenging Content Ahead
   Public Methods & Return Types
   Creating An Array
   Manage Next States
   Game State Story Design
   Organise State Files
   TextMesh Pro & Polish
   Test Your Understanding - Text101 #1
   Text101 Instructor Hangout #1
   For Loops
   Publish Your WebGL Game
   Welcome To Number Wizard UI
   Number Wizard UI Game Design
   UI Anchors
   Making Buttons
   Button Click Loads Scene
   Load All Scenes
   Prepare Game Screen
   Import & Refactor Code
   Using ToString()
   Use Random.Range()
   Polish & Standalone Build
   Test Your Understanding - Number Wizard UI #1
   NWUI Instructor Hangout #1
   Welcome To Block Breaker
   Block Breaker Game Design
   Export & Import Package
   World Units & Play Space
   Rigidbody & Colliders
   Add Unity Physics Material
   Colliders, Collision & Triggers
   Move Object With Mouse
   Limit With Mathf.Clamp()
   Distance As A Vector2
   Launch The Ball
   Test Your Understanding - Block Breaker #1
   Play Space & Gravity
   Destroy GameObject
   Using Prefabs In Unity
   Make A Second Level
   Test Your Understanding - Block Breaker #2
   Fraction Too Much Friction
   GetComponent To Play Audio
   Play Random Sound From Array
   PlayClipAtPoint()
   Count Breakable Blocks
   Test Your Understanding - Block Breaker #3
   Win The Level & Load
   Using Time.timeScale
   Add Player Score
   Display Player Score
   Implement Singleton Pattern
   Singleton Pattern Bug Fix
   Test Your Understanding - Block Breaker #4
   Reset Game Session
   Instantiate GameObject
   Using Tags In Unity
   Block Damage Levels
   Damage Affordance
   Test Your Understanding - Block Breaker #5
   Smarter maxHits Logic
   Prevent Boring Ball Loops
   Extreme! Tuning!
   Tune & Playtest
   Autoplay for Playtesting
   Make Levels & Upload
   Test Your Understanding - Block Breaker #6
   Block Breaker Wrap-Up
   Block Breaker Instructor Hangout #2
   Welcome To Laser Defender
   Laser Defender Game Design
   Set Up Project
   Movement & Time.deltaTime
   ViewPortToWorldPoint()
   Test Your Understanding - Laser Defender #1
   What Feature Next
   Make Player Shoot
   Using Coroutines
   Repeat Fire Coroutine
   GameObject Shredder
   Test Your Understanding - Laser Defender #2
   Create List Of Waypoints
   Move Enemy On Path
   WaveConfig Scriptable Object
   Using A Foreach Loop
   Spawn Multiple Enemies
   Test Your Understanding - Laser Defender #3
   WaveConfig For Path & Speed
   Spawn Multiple Enemy Waves
   Loop All Enemy Waves
   Create Damage Dealer Class
   Destroy Enemy
   Test Your Understanding - Laser Defender #4
   Make Enemy Shoot
   Player Life And Death
   Layer Collision Matrix
   Scrolling Background
   Introducing Particle Effects
   Test Your Understanding - Laser Defender #5
   Explosion Particle Effect
   Trigger Sound Effects
   Load All The Scenes
   Delay For Loading Scene
   Music Player With Singleton
   Test Your Understanding - Laser Defender #6
   Add & Display Score
   Display Player Health
   New Enemy & Projectile
   Sorting Layer & Spinning Projectile
   Laser Defender Wrap-Up
   Welcome To Glitch Garden
   Glitch Garden Game Design
   Make A Splash Screen
   Scaling & Aspect Ratios
   Set Up Background Playspace
   World Space Canvas Mode
   Test Your Understanding - Glitch Garden #1
   Intro To Animation
   Animator Controller & Animation
   Basic Animation Transition
   Intro To Keyframe Animation
   A Note About Animation
   Move Using transform.Translate
   Test Your Understanding - Glitch Garden #2
   Spawn Attackers Using Coroutine
   Adding Animation Events
   Set Up A Defender Prefab
   Instantiate From Gun Position
   Make Projectile Move
   Test Your Understanding - Glitch Garden #3
   Health & Hurting Attackers
   Implementing Health & Damage
   Tidy Up & Death FX
   Click To Spawn Defenders
   Spawn At Mouse Position
   Test Your Understanding - Glitch Garden #4
   Snap Defenders To Grid
   Create Defender Selection UI
   Set & Place Selected Defender
   Start Our Resource System
   Parent, Child & Animation
   Test Your Understanding - Glitch Garden #5
   Completing Animation Challenge
   Add Resources As Anim Event
   Defenders Costing Resources
   Searching For Animation Events
   Instantiate As Child
   Test Your Understanding - Glitch Garden #6
   Attacker In My Lane
   Change Animation State
   One Defender Per Square
   Creating Gnome Defender
   Creating Gravestone Defender Race
   Test Your Understanding - Glitch Garden #7
   Make Our Attackers Attack
   Attackers Striking Target
   Fantastic Mr Fox
   Array For Spawning Attackers
   How To Be A Loser
   Test Your Understanding - Glitch Garden #8
   Create A Level Timer
   Create A Level Controller
   A Nicer Win Experience
   A Nicer Lose Experience
   Handling Null Reference Exceptions
   Test Your Understanding - Glitch Garden #9
   Start Our Options Screen
   PlayerPrefs To Save Settings
   Set & Save Music Volume
   Add Difficulty Levels
   Quick Bug Fix - Win Condition
   Test Your Understanding - Glitch Garden #10
   Tidy Hierarchy = Tidy Mind
   Tuning Our Core Gameplay
   Add Star Cost To Button
   Creating Level Progression
   Test Your Understanding - Glitch Garden #11
   Glitch Garden Wrap Up
   TileVania - A Bonus Section For You!
   Welcome To TileVania
   TileVania Game Design
   Slicing Sprite Sheets
   Intro To Unity Tilemap
   Unity Rule Tiles
   Create Player Idle Animation
   Animation States & Transitions
   Test Your Understanding - TileVania #1
   Implement 2D Collision
   Maximize Learning Value
   Move Player Horizontally
   Flip Character Sprite
   Instructor Hangout 6.1
   Animation State In Code
   Test Your Understanding - TileVania #2
   Jumpy Jumpy
   Jump if IsTouchingLayers
   Climb Ladder
   Climb Ladder Tweaks
   Perspective Vs Orthographic Cameras
   Cinemachine Follow Camera
   Cinemachine Confiner Extension
   State-Driven Cameras
   Prevent Wall Jump
   Making Enemies
   Player Death
   Adding Hazards
   Level Flow Layout
   Level Exit Portal
   Start & Success Screens
   Game Session Controller
   Coin Pickups
   Persistent SFX
   Persistent Score & Lives
   Remembering Pickups
   Adding Rising Water
   Over To You Now

Updates And Important Messages
   Why You Should Buy This Course
   Download Unity & Visual Studio
   Your First Code
   Notes For Mac Users
   Community & Support
   Section Wrap Up
   Test Your Understanding - Intro & Setup #1
   Welcome To Number Wizard Console
   Print To Console With Debug.Log()
   Introducing Variables
   Respond To Player Input
   Using if, else if & else
   Scope And Context Of Variables
   Calculate Guess Variable
   Functions & Encapsulating
   Number Wizard Console Wrap Up
   Test Your Understanding - Number Wizard #1
   Fixing Visual Studio Problems
   Welcome To Text101
   Text101 Game Design
   Creating Sprites In Unity
   UI Canvas & Text
   Update Text Component
   Game States
   Unity Scriptable Objects
   Challenging Content Ahead
   Public Methods & Return Types
   Creating An Array
   Manage Next States
   Game State Story Design
   Organise State Files
   TextMesh Pro & Polish
   Test Your Understanding - Text101 #1
   Text101 Instructor Hangout #1
   For Loops
   Publish Your WebGL Game
   Welcome To Number Wizard UI
   Number Wizard UI Game Design
   UI Anchors
   Making Buttons
   Button Click Loads Scene
   Load All Scenes
   Prepare Game Screen
   Import & Refactor Code
   Using ToString()
   Use Random.Range()
   Polish & Standalone Build
   Test Your Understanding - Number Wizard UI #1
   NWUI Instructor Hangout #1
   Welcome To Block Breaker
   Block Breaker Game Design
   Export & Import Package
   World Units & Play Space
   Rigidbody & Colliders
   Add Unity Physics Material
   Colliders, Collision & Triggers
   Move Object With Mouse
   Limit With Mathf.Clamp()
   Distance As A Vector2
   Launch The Ball
   Test Your Understanding - Block Breaker #1
   Play Space & Gravity
   Destroy GameObject
   Using Prefabs In Unity
   Make A Second Level
   Test Your Understanding - Block Breaker #2
   Fraction Too Much Friction
   GetComponent To Play Audio
   Play Random Sound From Array
   PlayClipAtPoint()
   Count Breakable Blocks
   Test Your Understanding - Block Breaker #3
   Win The Level & Load
   Using Time.timeScale
   Add Player Score
   Display Player Score
   Implement Singleton Pattern
   Singleton Pattern Bug Fix
   Test Your Understanding - Block Breaker #4
   Reset Game Session
   Instantiate GameObject
   Using Tags In Unity
   Block Damage Levels
   Damage Affordance
   Test Your Understanding - Block Breaker #5
   Smarter maxHits Logic
   Prevent Boring Ball Loops
   Extreme! Tuning!
   Tune & Playtest
   Autoplay for Playtesting
   Make Levels & Upload
   Test Your Understanding - Block Breaker #6
   Block Breaker Wrap-Up
   Block Breaker Instructor Hangout #2
   Welcome To Laser Defender
   Laser Defender Game Design
   Set Up Project
   Movement & Time.deltaTime
   ViewPortToWorldPoint()
   Test Your Understanding - Laser Defender #1
   What Feature Next
   Make Player Shoot
   Using Coroutines
   Repeat Fire Coroutine
   GameObject Shredder
   Test Your Understanding - Laser Defender #2
   Create List Of Waypoints
   Move Enemy On Path
   WaveConfig Scriptable Object
   Using A Foreach Loop
   Spawn Multiple Enemies
   Test Your Understanding - Laser Defender #3
   WaveConfig For Path & Speed
   Spawn Multiple Enemy Waves
   Loop All Enemy Waves
   Create Damage Dealer Class
   Destroy Enemy
   Test Your Understanding - Laser Defender #4
   Make Enemy Shoot
   Player Life And Death
   Layer Collision Matrix
   Scrolling Background
   Introducing Particle Effects
   Test Your Understanding - Laser Defender #5
   Explosion Particle Effect
   Trigger Sound Effects
   Load All The Scenes
   Delay For Loading Scene
   Music Player With Singleton
   Test Your Understanding - Laser Defender #6
   Add & Display Score
   Display Player Health
   New Enemy & Projectile
   Sorting Layer & Spinning Projectile
   Laser Defender Wrap-Up
   Welcome To Glitch Garden
   Glitch Garden Game Design
   Make A Splash Screen
   Scaling & Aspect Ratios
   Set Up Background Playspace
   World Space Canvas Mode
   Test Your Understanding - Glitch Garden #1
   Intro To Animation
   Animator Controller & Animation
   Basic Animation Transition
   Intro To Keyframe Animation
   A Note About Animation
   Move Using transform.Translate
   Test Your Understanding - Glitch Garden #2
   Spawn Attackers Using Coroutine
   Adding Animation Events
   Set Up A Defender Prefab
   Instantiate From Gun Position
   Make Projectile Move
   Test Your Understanding - Glitch Garden #3
   Health & Hurting Attackers
   Implementing Health & Damage
   Tidy Up & Death FX
   Click To Spawn Defenders
   Spawn At Mouse Position
   Test Your Understanding - Glitch Garden #4
   Snap Defenders To Grid
   Create Defender Selection UI
   Set & Place Selected Defender
   Start Our Resource System
   Parent, Child & Animation
   Test Your Understanding - Glitch Garden #5
   Completing Animation Challenge
   Add Resources As Anim Event
   Defenders Costing Resources
   Searching For Animation Events
   Instantiate As Child
   Test Your Understanding - Glitch Garden #6
   Attacker In My Lane
   Change Animation State
   One Defender Per Square
   Creating Gnome Defender
   Creating Gravestone Defender Race
   Test Your Understanding - Glitch Garden #7
   Make Our Attackers Attack
   Attackers Striking Target
   Fantastic Mr Fox
   Array For Spawning Attackers
   How To Be A Loser
   Test Your Understanding - Glitch Garden #8
   Create A Level Timer
   Create A Level Controller
   A Nicer Win Experience
   A Nicer Lose Experience
   Handling Null Reference Exceptions
   Test Your Understanding - Glitch Garden #9
   Start Our Options Screen
   PlayerPrefs To Save Settings
   Set & Save Music Volume
   Add Difficulty Levels
   Quick Bug Fix - Win Condition
   Test Your Understanding - Glitch Garden #10
   Tidy Hierarchy = Tidy Mind
   Tuning Our Core Gameplay
   Add Star Cost To Button
   Creating Level Progression
   Test Your Understanding - Glitch Garden #11
   Glitch Garden Wrap Up
   TileVania - A Bonus Section For You!
   Welcome To TileVania
   TileVania Game Design
   Slicing Sprite Sheets
   Intro To Unity Tilemap
   Unity Rule Tiles
   Create Player Idle Animation
   Animation States & Transitions
   Test Your Understanding - TileVania #1
   Implement 2D Collision
   Maximize Learning Value
   Move Player Horizontally
   Flip Character Sprite
   Instructor Hangout 6.1
   Animation State In Code
   Test Your Understanding - TileVania #2
   Jumpy Jumpy
   Jump if IsTouchingLayers
   Climb Ladder
   Climb Ladder Tweaks
   Perspective Vs Orthographic Cameras
   Cinemachine Follow Camera
   Cinemachine Confiner Extension
   State-Driven Cameras
   Prevent Wall Jump
   Making Enemies
   Player Death
   Adding Hazards
   Level Flow Layout
   Level Exit Portal
   Start & Success Screens
   Game Session Controller
   Coin Pickups
   Persistent SFX
   Persistent Score & Lives
   Remembering Pickups
   Adding Rising Water
   Over To You Now
   Message About New Content
   Coupon For Original Course Content (Created In Unity 4 / 5)

Continuing Your GameDev Journey
   Why You Should Buy This Course
   Download Unity & Visual Studio
   Your First Code
   Notes For Mac Users
   Community & Support
   Section Wrap Up
   Test Your Understanding - Intro & Setup #1
   Welcome To Number Wizard Console
   Print To Console With Debug.Log()
   Introducing Variables
   Respond To Player Input
   Using if, else if & else
   Scope And Context Of Variables
   Calculate Guess Variable
   Functions & Encapsulating
   Number Wizard Console Wrap Up
   Test Your Understanding - Number Wizard #1
   Fixing Visual Studio Problems
   Welcome To Text101
   Text101 Game Design
   Creating Sprites In Unity
   UI Canvas & Text
   Update Text Component
   Game States
   Unity Scriptable Objects
   Challenging Content Ahead
   Public Methods & Return Types
   Creating An Array
   Manage Next States
   Game State Story Design
   Organise State Files
   TextMesh Pro & Polish
   Test Your Understanding - Text101 #1
   Text101 Instructor Hangout #1
   For Loops
   Publish Your WebGL Game
   Welcome To Number Wizard UI
   Number Wizard UI Game Design
   UI Anchors
   Making Buttons
   Button Click Loads Scene
   Load All Scenes
   Prepare Game Screen
   Import & Refactor Code
   Using ToString()
   Use Random.Range()
   Polish & Standalone Build
   Test Your Understanding - Number Wizard UI #1
   NWUI Instructor Hangout #1
   Welcome To Block Breaker
   Block Breaker Game Design
   Export & Import Package
   World Units & Play Space
   Rigidbody & Colliders
   Add Unity Physics Material
   Colliders, Collision & Triggers
   Move Object With Mouse
   Limit With Mathf.Clamp()
   Distance As A Vector2
   Launch The Ball
   Test Your Understanding - Block Breaker #1
   Play Space & Gravity
   Destroy GameObject
   Using Prefabs In Unity
   Make A Second Level
   Test Your Understanding - Block Breaker #2
   Fraction Too Much Friction
   GetComponent To Play Audio
   Play Random Sound From Array
   PlayClipAtPoint()
   Count Breakable Blocks
   Test Your Understanding - Block Breaker #3
   Win The Level & Load
   Using Time.timeScale
   Add Player Score
   Display Player Score
   Implement Singleton Pattern
   Singleton Pattern Bug Fix
   Test Your Understanding - Block Breaker #4
   Reset Game Session
   Instantiate GameObject
   Using Tags In Unity
   Block Damage Levels
   Damage Affordance
   Test Your Understanding - Block Breaker #5
   Smarter maxHits Logic
   Prevent Boring Ball Loops
   Extreme! Tuning!
   Tune & Playtest
   Autoplay for Playtesting
   Make Levels & Upload
   Test Your Understanding - Block Breaker #6
   Block Breaker Wrap-Up
   Block Breaker Instructor Hangout #2
   Welcome To Laser Defender
   Laser Defender Game Design
   Set Up Project
   Movement & Time.deltaTime
   ViewPortToWorldPoint()
   Test Your Understanding - Laser Defender #1
   What Feature Next
   Make Player Shoot
   Using Coroutines
   Repeat Fire Coroutine
   GameObject Shredder
   Test Your Understanding - Laser Defender #2
   Create List Of Waypoints
   Move Enemy On Path
   WaveConfig Scriptable Object
   Using A Foreach Loop
   Spawn Multiple Enemies
   Test Your Understanding - Laser Defender #3
   WaveConfig For Path & Speed
   Spawn Multiple Enemy Waves
   Loop All Enemy Waves
   Create Damage Dealer Class
   Destroy Enemy
   Test Your Understanding - Laser Defender #4
   Make Enemy Shoot
   Player Life And Death
   Layer Collision Matrix
   Scrolling Background
   Introducing Particle Effects
   Test Your Understanding - Laser Defender #5
   Explosion Particle Effect
   Trigger Sound Effects
   Load All The Scenes
   Delay For Loading Scene
   Music Player With Singleton
   Test Your Understanding - Laser Defender #6
   Add & Display Score
   Display Player Health
   New Enemy & Projectile
   Sorting Layer & Spinning Projectile
   Laser Defender Wrap-Up
   Welcome To Glitch Garden
   Glitch Garden Game Design
   Make A Splash Screen
   Scaling & Aspect Ratios
   Set Up Background Playspace
   World Space Canvas Mode
   Test Your Understanding - Glitch Garden #1
   Intro To Animation
   Animator Controller & Animation
   Basic Animation Transition
   Intro To Keyframe Animation
   A Note About Animation
   Move Using transform.Translate
   Test Your Understanding - Glitch Garden #2
   Spawn Attackers Using Coroutine
   Adding Animation Events
   Set Up A Defender Prefab
   Instantiate From Gun Position
   Make Projectile Move
   Test Your Understanding - Glitch Garden #3
   Health & Hurting Attackers
   Implementing Health & Damage
   Tidy Up & Death FX
   Click To Spawn Defenders
   Spawn At Mouse Position
   Test Your Understanding - Glitch Garden #4
   Snap Defenders To Grid
   Create Defender Selection UI
   Set & Place Selected Defender
   Start Our Resource System
   Parent, Child & Animation
   Test Your Understanding - Glitch Garden #5
   Completing Animation Challenge
   Add Resources As Anim Event
   Defenders Costing Resources
   Searching For Animation Events
   Instantiate As Child
   Test Your Understanding - Glitch Garden #6
   Attacker In My Lane
   Change Animation State
   One Defender Per Square
   Creating Gnome Defender
   Creating Gravestone Defender Race
   Test Your Understanding - Glitch Garden #7
   Make Our Attackers Attack
   Attackers Striking Target
   Fantastic Mr Fox
   Array For Spawning Attackers
   How To Be A Loser
   Test Your Understanding - Glitch Garden #8
   Create A Level Timer
   Create A Level Controller
   A Nicer Win Experience
   A Nicer Lose Experience
   Handling Null Reference Exceptions
   Test Your Understanding - Glitch Garden #9
   Start Our Options Screen
   PlayerPrefs To Save Settings
   Set & Save Music Volume
   Add Difficulty Levels
   Quick Bug Fix - Win Condition
   Test Your Understanding - Glitch Garden #10
   Tidy Hierarchy = Tidy Mind
   Tuning Our Core Gameplay
   Add Star Cost To Button
   Creating Level Progression
   Test Your Understanding - Glitch Garden #11
   Glitch Garden Wrap Up
   TileVania - A Bonus Section For You!
   Welcome To TileVania
   TileVania Game Design
   Slicing Sprite Sheets
   Intro To Unity Tilemap
   Unity Rule Tiles
   Create Player Idle Animation
   Animation States & Transitions
   Test Your Understanding - TileVania #1
   Implement 2D Collision
   Maximize Learning Value
   Move Player Horizontally
   Flip Character Sprite
   Instructor Hangout 6.1
   Animation State In Code
   Test Your Understanding - TileVania #2
   Jumpy Jumpy
   Jump if IsTouchingLayers
   Climb Ladder
   Climb Ladder Tweaks
   Perspective Vs Orthographic Cameras
   Cinemachine Follow Camera
   Cinemachine Confiner Extension
   State-Driven Cameras
   Prevent Wall Jump
   Making Enemies
   Player Death
   Adding Hazards
   Level Flow Layout
   Level Exit Portal
   Start & Success Screens
   Game Session Controller
   Coin Pickups
   Persistent SFX
   Persistent Score & Lives
   Remembering Pickups
   Adding Rising Water
   Over To You Now
   Message About New Content
   Coupon For Original Course Content (Created In Unity 4 / 5)
   Show Level Load Progress Bar
   Challenge: Make Health Bar Prefab
   About Dynamic Music
   Our Facebook Group
   THE END
   Credits
   BONUS LECTURE: Our Other Courses


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