Unity Pro 2019.2.6f1 (x64)

Category: Software

Posted on 2019-09-19, by BaDshaH786.


x64 | Languages:English | File Size: 940 MB

The world's leading real-time creation platform. Unity is used to create half of the world's games. Our real time platform, powered by tools and services, offer incredible possibilities for game developers, and creators across industries and applications.

Start bringing your vision to life today. Unity's real-time 3D development platform empowers you with all you need to create, operate, and monetize.

Unity 2019:
Performance by default, next-gen rendering and artist tooling
Unity 2019 enhances Unity's entire platform and gives creators the power to express their talents and collaborate more efficiently.

Explore Unity:
Rich & Extensible Editor
Multiplatform Support
Engine Performance
Instant Games
Graphics Rendering
Artist & Designer Tools
Connected Games
Team Collaboration
Cloud Diagnostics
Live Ops Analytics
Unity Asset Store
Unity Connect

Whats New
2019.2.6f1 Release Notes Fixes:

Known Issues in 2019.2.6f1
-Graphics - General: Editor is lagging when modifying material properties
-Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon
-Package Manager The Package Manager UI does not refresh when you install or remove packages.
-Physics2D Crash on PhysicsContacts2D::RemoveContact when destroying a GameObject in the play mode
-Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached
-Scene Management 2019.3 and 2019.1 Unity versions are significantly slower when entering the play mode
-Scene Management Enabled Prefab is disabled after upgrading to Improved Prefabs
-Scene Management Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs
-Scripting Crash on SortByExecutionOrder after setting up font kerning values when PlayerPrefs.DeleteAll() is called in Start()
-Scripting Custom built DLL's scripts which have classes derived from UIBehaviour cannot be added as a component anymore
-Scripting Handles.Disc function performance is very slow in Scene View
-Scripting [Android][Mono][IL2CPP] "Unable to find libc" error thrown when executing certain SslStream constructor
-Scripting [Templates] Clamp BlendShapes are set to true by default when creating new projects
-XR Cardboard projects default to 30 frames per second unless targetFrameRate is set to 60.
-iOS Apple throws Deprecated API Usage warning for using UIWebView when submitting Builds to the App Store Connect

-Scripting: Add ENABLE_INPUT_SYSTEM and ENABLE_LEGACY_INPUT_MANAGER defines so code can be written to work in both input systems
-Scripting: Make linkLabel style public

-Android Fixed crash when using il2cpp and the app was previously backed up.
-Asset Import Fixed and issue where curves previews in the ModelImporter's Animation panel are were not correctly updated when Revert is clicked.
-Asset Import Fixed and issue where the TextureImporter's apply button is properly enabled/disabled after changes are made in the Per-Platforms sections.
-Asset Import ImportSettings can be changed and applied from an Inspector while in Playmode.
-Asset Management Fixed and issue for New ScriptableObject variable references that are not reloaded when changing branch in VCS until Editor is restarted
-DirectX Fixed an issue for corrupt DXT NPOT images in DX12.
-Editor Bring back inspector autoscroll, do not reset scroll position when entering playmode.
-Editor Copy default shortcut profiles in mode preference folder.
-Editor Fixed a crash when opening a file with internal editor.
-IL2CPP Fixed an issue with IL2CPP not returning null when calling Activator.CreateInstance() with a nullable type, which is the expected behavior when compared to Mono and .NET.
-IL2CPP Fixed an issue with IL2CPP where casting a negative float to an unsigned integer type would produce different results between x86 and ARM platforms.
-IL2CPP Fixed an unimplemented internal call that caused IL2CPP to fail when calling Marshal.StringToCoTaskMemAnsi().
-IL2CPP Generate proper code when array of type long or ulong is used as the type of a field in a marshalable type.
-iOS Fixed and issue with USYM_UPLOAD_AUTH_TOKEN thrown in Xcode when a project is built in BatchMode with -runTests and Cloud Diagnostics.
-Linux: Fixed and issue with Linux bugreporter where it was collecting Editor.log from the wrong location for 2019.2.0a7+.
-Particles Apply size over lifetime before detecting collisions on the first frame after a particle is spawned.
-Particles Fixed a crash in WorldCollision function when spawning particles.
-Particles Fixed a crash when using Graphics.ExecuteCommandBuffer with a disabled ParticleSystemRenderer component.
-Particles Fixed a dynamic batching corruption.
-Particles Fixed a NULL reference exceptions when using the Line/Trail Renderer Inspectors
-Particles Fixed a regression in the internal mathl ibrary causing some particle rotations to be represented incorrectly.
-Particles Fixed a regression when trying to use Material Property Blocks with the Particle Systems.
-Particles Fixed a Start Delay if system is paused and resumed before the Start Delay has expired.
-Particles Fixed an assert message spam when using orthographic cameras and a Particle System with 0 scale along the Z axis.
-Particles Fixed an issue to correctly apply clamping and wrapping to ParticleSystem.time script API, to ensure it is always valid.
-Particles Fixed an issue to ensure ParticleSystem.SetParticles applies new particle sizes immediately.
-Particles Fixed and issue with continuous repainting of the Particle System Inspector, to improve battery life of portable devices in the Editor.
-Particles Fixed animation bindings for the Orbital Velocity properties.
-Particles Support rendering lines/trails using orthographic cameras with negative near plane values.
-Physics Fixed an incorrectly transformed cloth gravity, so that set cloth accelerations correctly.
-Scripting Makes the incremental gc player setting force an editor restart when changed, as changing it without a restart could result in crashes.
-Universal Windows Platform Fixed an issue with Build & Run when using Visual Studio 2019.
-Universal Windows Platform Fixed an issue with building with Executable Only builds for ARM 32-bit architecture.
-Universal Windows Platform Fixed an with the error message when deploying wrong CPU architecture build via device portal.
-Universal Windows Platform Visual Studio generated when targeting Visual Studio 2019 will now correctly use v142 C++ toolset.
-Video Fixed VideoPlayer.aspectRatio when using Camera Viewport Rect.
-Windows Fixed a issue where Screen.fullscreenMode returning garbage value on Windows Editor.
-Windows Fixed a rare crash ("Screen: DX11 could not switch resolution") when starting player on certain hardware and operating system configurations.
-XR: Fixed and issue for PostProcessing effects that are not applied to built applications on Android (Oculus GO/Quest).




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