V-Ray Next v4.1002 for 3ds Max 2018-2019 (x64)

Category: Software

Tag: Database/SQL

Posted on 2019-03-15, by nokia241186.


x64 | File Size: 517 MB

V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter - not harder - by automating steps that used to take up valuable time.

NEW -Powerful Scene Intelligence
Automatically analyzes your scene to optimize rendering so you get the best quality in less time.

Fast new GPU rendering architecture with support for more of your favorite high-end production features.

Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.

Powerful GPU + CPU rendering
V-Ray GPU renders on CPUs as well as NVIDIA GPUs, to take full advantage of all available hardware.

Highly-optimized adaptive ray tracing
Render professional-quality, photorealistic images and animation with adaptive ray tracing technology.

Fully interactive production rendering.

V-Ray Denoiser
Automatically remove noise and cut render times by up to 50%.

Resumable Rendering
Stop your render at any point and pick up where you left off.

System Requirements:
OS:Microsoft® Windows® 7 (SP1), Windows 8.1, or Windows 10 Professional operating system
CPU:Intel® 64-bit or compatible processor with SSE2 support
RAM:4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file

3ds Max Design® 2018 and 2019 (64-bit)

Update 1.1

Modified features:
-Reduce messages about invalid bump normals

V-Ray IPR:
-Do not calculate render elements (except denoiser) for viewport IPR

V-Ray GPU:
-Consistent lighting render elements

-Hide "single scatter"'s Raytraced (refractive) and Raytraced (solid) modes when V-Ray GPU is current renderer as they are incompatible

-Alembic meshes exported from Phoenix for 3ds Max 2019 can now be rendered with motion blur

-Add empty grid size and resolution options to the user interface
-Optimize volumetric rendering when Smoke Opacity is modulated by a texture

Bug fixes:
-Artifacts in alpha channel with many transparent objects
-Incorrect lighting elements on matte objects when "Consistent lighting elements" option is enabled
-Lighting elements are not propagated through refractions with consistent lighting elements enabled
-Lighting from VRayLightMtl with direct illumination is missing in consistent render elements output

V-Ray IPR:
-Crash with VRayProxy when switching rendering between viewport and VFB
-Unhiding by category is not updated
-Viewport IPR option is missing in non-English 3ds Max instances

V-Ray GPU:
-Alembic VRayProxy copies randomly disappear (since 4.10.01)
-Artifacts with matte and Adaptive Dome light
-Crash when rendering animation sequence with DR and animated lights
-Crash when stopping viewport IPR during compiling kernels phase
-Gradient Ramp stops working when moving the time slider in V-Ray GPU IPR with motion blur
-Production rendering of a sequence with deleted particle source for VRayInstancer returns error (since 4.10.01)
-VRayProxy updating animation stops when its Object ID is changed during IPR (since 4.10.01)

-Animated parameters are not exported
-Wrong placement with selected faces in .vrscenes

-Some spinners in the UI for disabled properties

-Materials with material.ior that depends on a material parameter crash in V-Ray GPU IPR

-Crash to desktop when render element is placed last in the list

Crash to desktop with VRayPluginNodeMtl in 3ds Max 2013 (since 4.10.01)

Different buckets in VRayDiffuseFilter and VRayReflection from DR hosts

The warning about DR and local paths is still appearing even when there is no volume grid in the scene

The -velocityAttrName parameter does not work for Alembic input files


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