V-Ray Next v4.20.01 for 3ds Max 2016-2020 (x64)

Category: Software


Posted on 2019-07-16, by everest555.

Description

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File Size: 545 MB
Description:
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter - not harder - by automating steps that used to take up valuable time.

KEY FEATURES:
NEW -Powerful Scene Intelligence
Automatically analyzes your scene to optimize rendering so you get the best quality in less time.

NEW -2X FASTER GPU RENDERING
Fast new GPU rendering architecture with support for more of your favorite high-end production features.

NEW -NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.

Powerful GPU + CPU rendering
V-Ray GPU renders on CPUs as well as NVIDIA GPUs, to take full advantage of all available hardware.

Highly-optimized adaptive ray tracing
Render professional-quality, photorealistic images and animation with adaptive ray tracing technology.

V-Ray IPR
Fully interactive production rendering.

V-Ray Denoiser
Automatically remove noise and cut render times by up to 50%.

Resumable Rendering
Stop your render at any point and pick up where you left off.

System Requirements:
OS:Windows 8 or higher
CPU: 1st Gen Intel Core or compatible processor with SSE4.2 support (x64)
Memory:8 GB RAM
Larger cache memory, higher memory bandwidth and more cores are better.
Space:700 MB Hard Disk Space

Compability:
3ds Max Design® 2016 and 2020 (64-bit)Whats New:
Build 4.20.01 (V-Ray Next, update 2.1) (02 July 2019):

New features:
-VRayEdgesTex:Add mapped multiplier to control the rounded corners' radius;

Modified features:
-V-Ray:Add a warning when there are Render Elements with filtering off and Progressive Sampler;
-V-Ray:Avoid saving the "Shademap export" helper channel to image files;
-V-Ray:Render Raytrace material as black to avoid interfering with shading;
-VRayOSL:Increase width of the string widgets;
-VRaySamplerInfo:Add tangent and bitangent modes in object space;
-VRayVolumeGrid:Copy-paste support for render gradients and curves;
-VFB:Revert the IPR zoom modificator to Ctrl+Shift/Ctrl;

Bug fixes:
-V-Ray:Artifacts with VRayEnvironmentFog and Adaptive dome light;
-V-Ray:Debug shading in Viewport IPR MaxScript error on 3ds Max2017;
-V-Ray:Debug shading in Viewport IPR menus produce error after V-Ray is uninstalled;
-V-Ray:EXR images are saved as "incomplete" (since 4.20.00);
-V-Ray:Incorrect name of the green channel of Cryptomatte elements when using EXR DWA compression;
-V-Ray:Memory tracking reports wrong month number on the timestamps;
-V-Ray:Rendering a specific scene with disc lights produces incorrect results on the second render;
-V-Ray:Spurious skipping of a subframe when rendering using PresenZ camera and DR;
-V-Ray:Using "File" > "New" > "Keep objects and hierarchy" may cause a crash if the scene has VRayHDRI maps;
-V-Ray IPR:Attempting to stop rendering may freeze 3ds Max;
-V-Ray IPR:Changes to displacement maps are not updated (since 4.20.00);
-V-Ray IPR:Crash if the scene is modified while V-Ray is preparing objects;
-V-Ray IPR:Crash when copying objects with Override material;
-V-Ray IPR:Crash when creating new objects while V-Ray is preparing geometry;
-V-Ray IPR:Crash when rendering with CoronaMtl;
-V-Ray IPR:Crash with 3D displacement with "Keep continuity" enabled if the scene is modified while -V-Ray is preparing objects;
-V-Ray GPU:Crash with adaptive lights with more than 110 000 lights;
-V-Ray IPR:Creation of dome light from the V-Ray toolbar is not correctly detected;
-V-Ray IPR:Deleting a dome light is not reflected;
-V-Ray IPR:Inconsistent lighting when rotating dome light;
-V-Ray IPR:Incorrect direct illumination of VRayLightMtl;
-V-Ray IPR:Lights with animated multiplier don't update;
-V-Ray IPR:Moving an instance of a displaced object during rendering may cause a crash;
-V-Ray IPR:Unhandled exception when exporting a .vrmesh file during rendering;
-V-Ray GPU:Closing the VFB while exporting nodes crashes 3ds Max;
-V-Ray GPU:Crash when rendering VRayInstancer with many particles and VRayVolumeGrid;
-V-Ray GPU:Crash when sliding the timeline during IPR and then stop rendering;
-V-Ray GPU:Crash with light cache when mesh acceleration types in MB segment's ends are different;
-V-Ray GPU:Every 10-th UV tile (e.g. 1010, 1020, 1030) is not rendered;
-V-Ray GPU:Incorrect light cache retrace amount in some cases;
-V-Ray GPU:Incorrectly strong bump effect with normal maps and VRayAlSurfaceMtl;
-V-Ray GPU:Rounded corners аrе not rendered with Bucket sampler in scenes with no direct lighting;
-V-Ray GPU:Vertical FOV with spherical panoramic camera is ignored unless a 360 degree horizontal FOV override is used;
-V-Ray GPU:VRayALSurfaceMtl with rounded edges render wrong;
-V-Ray GPU:VRayALSurfaceMtl's SSS is darker in the areas reflecting objects with VRayFastSSS2;
-V-Ray Cloud:Color Correction texmap is rendered wrong with 32-bit images;
-V-Ray Cloud:Difference in render with VRayEdgesTex in the VRayMtl displacement slot;
-VRayHairMtl:Does not compose correctly when the "consistent lighting elements" option is enabled;
-VRayOSL:Dropdown parameters reset when refocusing the node in the Slate Material Editor;
-VRayOSL:Tooltips for shader parameters are displayed in the wrong places;
-VRayPluginNode:MtlRoundEdges plugin is not working in "Convex only" and "Concave only";
-VRayPluginNode:Renders different than V-Ray Standalone in bump slots;
-VRayPluginNode:Scenes saved with blacklisted plugins should still open correctly;
-VRayToonMtl:Don't bake gamma into the gradients of VRayToonMtl;
-VRayToonMtl:Export to .vrscene;
-VRayVolumeGrid:Brighter results in VRayLighting render element with Consistent lighting elements turned on;
-VRayVolumeGrid: Crash with caches over 2.1 billion voxels with Volume Light Cache;
-VFB:Crash when loading a 3ds Max scene from the history;
-VFB:Dock history option causes IPR restart;
-VFB:The tooltip for the debug shading is wrong;

Screenshots

3cac440d18c7471a19d0c661f4448249.jpg

Homepage
https://www.chaosgroup.com/


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