Game Development Index:


Tags for IT, Computer, Technology, Internet, Programming eBooks



Added TimeLatest Added Game Development eBooks:

  1. by David M. Bourg and Glenn Seemann / 2007-06-22AI for Game Developers
  2. by Wendy Stahler / 2007-06-22Beginning Math and Physics for Game Programmers
  3. by Paul Steed / 2007-06-22Animating Real-Time Game Characters
  4. by Mike Wasson and Peter Turcan / 2007-06-22Fundamentals of Audio and Video Programming for Games
  5. by Lynn Thomas Harrison / 2007-06-22Introduction to 3D Game Engine Design Using DirectX 9 and C#
  6. by Christopher Tremblay / 2007-06-22Mathematics for Game Developers
  7. by Richard Williams / 2007-06-22The Animators Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators
  8. by Daniel Sanchez-Crespo Dalmau / 2007-06-22Core Techniques and Algorithms in Game Programming
  9. by Jouni Smed, Harri Hakonen / 2007-06-22Algorithms and Networking for Computer Games
  10. by Dave Astle, Kevin Hawkins / 2007-06-22Beginning OpenGL Game Programming
  11. by Mat Buckland / 2007-06-22Programming Game AI by Example
  12. by David Conger Ron Little / 2007-06-22Creating Games in C : A Step-by-Step Guide
  13. by Alex J. Champandard / 2007-06-22AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
  14. by Bob Bates / 2007-06-22Game Developer's Market Guide
  15. by Frank D. Luna / 2007-06-22Introduction to 3D Game Programming with DirectX 9.0 ( sources)
  16. by Mason McCuskey / 2007-06-22Beginning Game Audio Programming
  17. by Todd Barron / 2007-06-22Strategy Game Programming With Directx 9.0
  18. by Michael Morrison / 2007-06-22Sams Teach Yourself Game Programming in 24 Hours
  19. by Andre LaMothe / 2007-06-22Tricks of the Windows Game Programming Gurus, Second Edition
  20. by Trent Polack / 2007-06-22Focus On 3D Terrain Programming ( source code)
  21. by Alex Varanese / 2007-06-22Game Scripting Mastery
  22. by Bruno Miguel Teixeira de Sousa / 2007-06-22Game Programming All in One
  23. by Ernest Pazera / 2007-06-22Focus On 2D in Direct3D
  24. by Paul Steed / 2007-06-22Modeling a Character in 3DS Max
  25. by Mark DeLoura / 2007-06-22Game Programming Gems ( code)
  26. by Mark DeLoura / 2007-06-22Game Programming Gems 2
  27. by Christian Chang / 2007-06-22Modeling, UV Mapping, and Texturing 3D Game Weapons
  28. by Andrew Kirmse / 2007-06-22Game Programming Gems 4
  29. by Fletcher Dunn / 2007-06-223D Math Primer for Graphics and Game Development
  30. by Jim Adams / 2007-06-22Programming Role Playing Games with DirectX
  31. by Mike McShaffry / 2007-06-22Game Coding Complete
  32. by Wolfgang Engel / 2007-06-22Beginning Direct3D Game Programming, Second Edition
  33. by Eric Lengyel / 2007-06-22Mathematics for 3D Game Programming and Computer Graphics, Second Edition
  34. by Chris Seddon / 2007-06-22OpenGL Game Development ( code)
  35. by David Franson, Eric Thomas / 2007-06-22Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
  36. by Ralph Barbagallo / 2007-06-22Wireless Game Development in Java with MIDP 2.0
  37. 2007-10-30OpenGL Programming Guide
  38. by Jonathan Harbour / 2007-11-07[request]Game Programming All in One, Second Edition
  39. by Dustin Clingman, Shawn Kendall, Syrus Mesdaughi / 2007-11-20[request]Practical Java Game Programming
  40. by André Lamothe / 2007-12-19Tricks.of.the.3D.Game.Programming.Gurus-Advanced.3D.Graphics.and.Rasterization
  41. by Wei-Meng Lee / 2008-02-24Programming Sudoku
  42. by Kenneth Finney / 2008-03-093D Game Programming All in One
  43. by Jim Adams / 2008-03-09Advanced Animation with DirectX
  44. by Gregory Junker / 2008-03-13Pro OGRE 3D Programming
  45. by Wei-Meng Lee / 2008-03-13Programming Sudoku
  46. by Ron Penton / 2008-03-15Beginning C# Game Programming
  47. by Michael Dawson / 2008-03-15Beginning C Game Programming
  48. by John Feil, Marc Scattergood / 2008-03-17Beginning Game Level Design
  49. by Bruno Miguel Teixeira de Sousa / 2008-03-23Game Programming All in One
  50. by Bruno Miguel Teixeira de Sousa / 2008-03-23Game Programming All in One
  51. by Mike Dickheiser / 2008-03-23Game Programming Gems 6
  52. by Kris Gray / 2008-03-25Microsoft DirectX 9 Programmable Graphics Pipeline
  53. by Jacob Habgood , Mark Overmars / 2008-03-26The Game Maker's Apprentice: Game Development for Beginners
  54. by Wolfgang F. Engel / 2008-03-26ShaderX2: Introductions and Tutorials with DirectX 9.0
  55. by Wolfgang Engel / 2008-03-26ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
  56. by Chad Carter / 2008-03-26Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows (Unleashed)
  57. by Bob Bates / 2008-04-13Game Design - Second Edition
  58. 2008-04-16Game Theory - Essential Reference Book Collections
  59. by Fletcher Dunn / 2008-06-123D Math Primer for Graphics and Game Development (Partial Book)
  60. by Rudy Rucker / 2008-06-12Addison Wesley - Software Engineering and Computer Games
  61. 2008-06-15Real Time Cloud Rendering-[tutorial]
  62. 2008-06-20Gameboy Advance Programming Manual v1.1
  63. 2008-06-27New Riders - Core Techniques and Algorithms in Game Programming
  64. 2008-06-29Premier Press - 2D and 3D modeling for Game Artists.
  65. 2008-07-04Wordware Publishing - Vector Math for Games
  66. 2008-07-04Premier Press- OpenGL Game Programming
  67. by David Franson / 2008-07-17[request]The Dark Side of Game Texturing , 1st Edition
  68. by Peter Bauer / 2008-07-18Photoshop CS3 For Dummies
  69. 2008-07-19Wordware Publishing - Strategy Game Programming with DirectX
  70. by Julie Dorsey, Holly Rushmeier, François Sillion / 2008-08-13Digital Modeling of Material Appearance
  71. 2008-09-23The Game Producers Handbook
  72. 2008-10-05Game Theory and Policy Making in Natural Resources and the Environment
  73. by Scott Jacobs / 2008-10-18[request]Game Programming Gems 7
  74. 2008-11-19Need for Speed: Undercover (2008/ENG)
  75. 2008-11-24Ultimate Game Design: Building Game Worlds
  76. by Wolfgang Engel / 2008-11-25[request]ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
  77. by Wolfgang Engel / 2008-11-25[request]ShaderX6: Advanced Rendering (ShaderX)
  78. by Wolfgang Engel / 2008-11-25[request]ShaderX4: Advanced Rendering Techniques (Graphics Series)
  79. 2008-11-30The Video Game Explosion: A History from PONG to PlayStation and Beyond
  80. 2008-12-13Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
  81. 2008-12-29Game Feel: A Game Designers Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)
  82. 2009-01-07Fun and Games: Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Pro
  83. 2009-01-19Beginning Game Development with Python and Pygame: From Novice, to Professional (Paperback)
  84. by Aaron Reed / 2009-01-19[request]learning xna 3
  85. 2009-03-07Video Game Design Revealed
  86. 2009-04-15Game Creation For Teens
  87. 2009-05-07[Lynda] Audition 3 Essential Training
  88. 2009-05-07Introduction to 3D Game Programming with DirectX9.0c A Shader Approach
  89. 2009-05-07Robot Builder’s Cookbook Build and Design Your Own Robots
  90. 2009-05-07Winning Chess Brilliancies
  91. 2009-05-07Digital Photography Pocket Guide
  92. 2009-05-08Games That Boost Performance
  93. 2009-05-08IP Multicast with Applications to IPTV and Mobile DVB-H
  94. 2009-05-08J2ME in a Nutshell
  95. 2009-05-10Game Programming with Python, Lua, and Ruby (Game Development)
  96. 2009-06-04Game Graphics Programming
  97. 2009-06-07Java ME Game Programming, 2E
  98. by Randi J. Rost / 2009-08-16[request]OpenGL Shading Language (3rd Edition)
  99. 2009-09-11Game Character Animation All in One
  100. 2009-09-113D Game Programming All in One

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8 pages, 722 eBooks in total, list all pages->

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